﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using CarlosMisfortune.model;
using CarlosMisfortune.view;

namespace CarlosMisfortune.controller
{
    class MasterController
    {
        private MasterView m_view;

        public MasterController()
        {
 
        }

        public void Initialize()
        {
            
        }

        public void LoadContent(ContentManager a_content)
        {

        }

        public bool DoControl()
        {
            //Styra gamestates
            return true;
        }

        public void Update(GameTime a_gameTime, SpriteBatch a_spritebatch)
        {

        }
    }
}
